Archive: November, 2010

FireBreath Tips: Drawing on Windows

November 24, 2010 5 Comments by Richard

FireBreath Window Abstraction It is an interesting thing to me that so many people seem to have a hard time understanding how the FireBreath windowing abstraction works, since to me it seems fairly clear. Of course, I wrote it, so that’s probably the reason =] There are a few things you should understand before you […]

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FireBreath Tips: Working with Source Control

November 19, 2010 4 Comments by Richard

FireBreath, Source Control, and You Recently I have been asked repeatedly about how to properly use Source Control systems with FireBreath.  Everyone has their own idea of how this should work, and that’s fine — in fact, most of my suggestions you may decide to ignore.  However, I want to put forth what I consider […]

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Resizing an image with GDI+ with C++

November 11, 2010 6 Comments by Richard

Resizing images Resizing images is a fairly common need; there are lots of libraries around that do this.  However, I just needed to create thumbnails on-the-fly, and I certainly didn’t want to triple the size of my binary by linking against ImageMagick just to support resizing common image types. GDI+ has the capability to do […]

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FireBreath Tips: Dealing with JSAPI objects

November 9, 2010 4 Comments by Richard

FireBreath Tips and Tricks I have decided to start writing some tutorial type information for solving specific problems using FireBreath.  I don’t know how often I will post on this topic, but my goal is to do a series of short “tips and tricks” posts whenever I think of something that may not be obvious […]

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